Hey all! There's a new update for the Presentation Representation. Gravity is added. A dynamic background is added. Download it here.
As always, if you don't know what on earth the Presentation Representation is, go here.
Smile.
John Szymanski
Sunday, February 23, 2014
Monday, February 17, 2014
Launch of The Presentation Representation
Update: Make sure to follow by email to get updates on the project (if you don't, you'll never see it build up!) I'll also try to keep this Twitter feed updated on the progress as well.
The Presentation Representation is an experimental game design project headed by John Szymanski of Cr2cr Studios. At its base, the Presentation Representation is like every game ever made; each person contributes an idea, or several, or says "I'm not sure I like that idea" or something like that.
However, instead of these people being part of the studio, they are every single gamer in the world.
It works like this; each person sends me an idea (a small thing, like "add gravity" or "add some flowers on the ground"). I decide what ideas I like best, and I put them in. Very simple. I hope to make a truly unique title completely based on this concept.
To see the play the current version of The Presentation Representation (it changes often, so keep updating!) download from this link here.
To submit an idea, check this page out.
To see our other game projects, go here.
Solus Deus
John Szymanski, Programmer and head designer for Cr2cr Studios
The Presentation Representation is an experimental game design project headed by John Szymanski of Cr2cr Studios. At its base, the Presentation Representation is like every game ever made; each person contributes an idea, or several, or says "I'm not sure I like that idea" or something like that.
However, instead of these people being part of the studio, they are every single gamer in the world.
This is a screenshot of the very base of The Presentation Representation
It works like this; each person sends me an idea (a small thing, like "add gravity" or "add some flowers on the ground"). I decide what ideas I like best, and I put them in. Very simple. I hope to make a truly unique title completely based on this concept.
To see the play the current version of The Presentation Representation (it changes often, so keep updating!) download from this link here.
To submit an idea, check this page out.
To see our other game projects, go here.
Solus Deus
John Szymanski, Programmer and head designer for Cr2cr Studios
Sunday, February 16, 2014
Put in you idea. . .
Read these points before sending in an idea:
1. Short and small ideas are by far the most likely to be picked. For instance, "add a new level" is something that is simply too far-reaching in meaning. "Add friction" is a much better idea to send in.
2. We are a Christian-centered company, and we will not be putting anything that would break Christian morals. Please keep that in mind.
3. I can not put in an idea unless all the precursors for that idea are put in (for instance (picking on you, ACE :) ), I can't put in switching gravity until someone has suggested gravity in the first place. Feel free to suggest two things at once, such as "put in gravity and the ability to switch gravity".
4. This is an open sourced and free to download project for all. Whilst the copyight control of the final executables and their content remains the property of Cr2cr Studios, all due credit is given to those that have contributed ideas within the credits and the executable file contained within the download and on the website. This is a non-profit project and any unexpected profits will go into the costs to keep Cr2cr Studios running and charitable donations as decided by consensus of the creative contributers. If you do not agree with these terms, please do not submit to the project so we can avoid a nasty little argument later. :)
To submit your idea, post in the comments on this page or email us your idea at cr2crstudios@gmail.com
Smile; the sun is always out, even when it's cloudy.
Solus Deus
Cr2cr Studios
1. Short and small ideas are by far the most likely to be picked. For instance, "add a new level" is something that is simply too far-reaching in meaning. "Add friction" is a much better idea to send in.
2. We are a Christian-centered company, and we will not be putting anything that would break Christian morals. Please keep that in mind.
3. I can not put in an idea unless all the precursors for that idea are put in (for instance (picking on you, ACE :) ), I can't put in switching gravity until someone has suggested gravity in the first place. Feel free to suggest two things at once, such as "put in gravity and the ability to switch gravity".
4. This is an open sourced and free to download project for all. Whilst the copyight control of the final executables and their content remains the property of Cr2cr Studios, all due credit is given to those that have contributed ideas within the credits and the executable file contained within the download and on the website. This is a non-profit project and any unexpected profits will go into the costs to keep Cr2cr Studios running and charitable donations as decided by consensus of the creative contributers. If you do not agree with these terms, please do not submit to the project so we can avoid a nasty little argument later. :)
To submit your idea, post in the comments on this page or email us your idea at cr2crstudios@gmail.com
Smile; the sun is always out, even when it's cloudy.
Solus Deus
Cr2cr Studios
Saturday, February 15, 2014
Current changes
Feb 17th: cmdr_flashheart suggests camera
Feb 17th: Thistler implores for backwards movement
Feb 23rd: ACE10203040 rallies for gravity.
Feb 23rd: Adam Ames from TruePCGaming.com puts in for a background mountain and a setting sun. (Picking on you Adam! The sun does nothing but set!)
March 10th: Ed Key, creator of Proteus, tells me about a flower that you can flatten. Took out mountain in background.
Feb 17th: Thistler implores for backwards movement
Feb 23rd: ACE10203040 rallies for gravity.
Feb 23rd: Adam Ames from TruePCGaming.com puts in for a background mountain and a setting sun. (Picking on you Adam! The sun does nothing but set!)
March 10th: Ed Key, creator of Proteus, tells me about a flower that you can flatten. Took out mountain in background.
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